Holy smokes, my book is out. To be honest, I lie up nights worrying that people will read it.
Not all people, but some people. My peers and colleagues, other Designers especially. Because in this book, and I hope you’re sitting down for this, I do stuff like: explain what a mockup is. I say that design is more than colors and fonts. I argue that people who do design should be trained and experienced Designers, just as people who write code should be trained and experienced Engineers. I point out that the money invested in huge engineering teams can be massively diluted by design that obfuscates and warps the value of the tools they build.
And this isn’t news to everybody I work with. Or anybody I work with, really.
This is what keeps me awake: people reading it and thinking “What the hell is wrong with Audrey? At DesignMap, they do hard-core UX Strategy. They were part of the team that got ExactTarget acquired by Salesforce. They were the first design team to work with Docker. They write articles about complexity, understand containers and how to measure the ROI of UXD and they can model optimization vs innovation with their eyes closed. Audrey worked with Marty Cagan and Hugh Dubberly. She had 1-one-1 meetings with Elon Musk (ok, back in theZip2 days, but still). She was in the room when Ben Horowitz introduced ‘Good Product Manager, Bad Product Manager’ at Netscape. She’s been in tech for 20-a-hem years. And this is what she has to say? I expected more of someone from DesignMap.” (Ugh. A troll once said of one of my articles, “I expected more of someone who came out of Dubberly Design Office.” That still makes me want to throw up every time I think about it.)
But it’s true. This is what I have to say. Of course I have a lot more to say, on many topics. Anyone who knows me knows that! But this is what I have to say most urgently, I guess.
Because Designers (like most professions I suspect) do a lot of preaching to the choir. We go to fantastic conferences organized by Designers, for Designers. There are hundreds of great blogs and podcasts, literally thousands of Medium posts, webinars, and books coming out every day. And, if I do say so myself, we’re doin’ good. Design of digital products has been a profession for 30 years. We have a seat at the table. And we’re doing, and talking about, really grownup stuff like having meaningful but difficult conversations, contributing to revenue, orchestrating multi-modal interactions, and our own maturity as a profession. (Although, heaven help us, we’re still arguing about job titles. Argh.) But as we gain momentum, it becomes harder and harder for people to get on board. Which one of those articles would you recommend as a starting point to the CEO who’s heard that design is showing up in McKinsey and Forrester Reports but doesn’t have a single Designer on staff, and doesn’t know where to start? Should you point them to The Design of Everyday Things? Or teach them to use Sketch? Or add them to the Design Leadership Slack channel?
Nope.
As we speed up, get smarter, and talk about deeper and more profound and more complex ideas, we leave fewer and fewer on-ramps. How does one get up to speed on the basics of what Design for digital products is and what it’s for? Especially as someone within leadership at a business, who does not really know what a mockup is or what IxD stands for. And if I can extend the metaphor, it is a terribly risky express lane for Designers to build, because as design systems become more pervasive and more sophisticated, it becomes easier and easier for business leaders who think design is just “colors and fonts” to assume that with Material (or whatever), “Design is solved.” And boom, game over. If they don’t have an on-ramp to help explain why design is really relevant to their business, how will they get beyond “colors and fonts”?
I am here to tell you, yes there is. Here are six stories from the last three months:
Maybe you’re still not sure this is needed. Maybe you think we’ve all grown up. Certainly it seems like there is some solid proof of that in InVision’s Design Maturity Model (a useful TL;DR here). This fantastic report lays out 5 levels of maturity, which describe both what the Designers do for their companies, and the impact they have, from most mature to least
Level 1 assumes that there is a design team that heard about this survey and responded to it. I’d like to mash this model up with Jared Spool’s Maturity Model, which adds:
…which he describes as, “The team is entirely focused on meeting the business and technology challenges, without considering the user’s experience at all.” While I suspect that most of these companies would argue that they do consider the user’s experience, nevertheless companies without Designers exist. And there is still tons, maybe even most(?) software in the world being turned out by companies in the Dark Ages. They didn’t hear about the survey InVision sent out to conduct their research, and they certainly didn’t respond to it.
My book is here to help move people off zero, without insulting them, frustrating them, or bemoaning their past. I’m still excited to listen to what Level 5s have to say, maybe say a few things myself in those higher integers. (Maybe that’s the name of InVision’s next conference? “Level 5: The Conference.” You’re welcome!). But I see so much opportunity to make software better for everyone, just by making sure there is a way in to the design freeway for any business leader who wants it.
So I wrote this book, which honestly I have been revising so long I cannot distinguish it from 50 pages of lorem ipsum. It leaves out volumes, massively simplifies, and assumes nothing of the reader. But it’s an on-ramp, a way in, or at the very least, an invitation.
Got this far and still want to read it (or give it to your Aunt-who-is-a-Business-Analyst or Cousin-who-founded-a-startup)? You can buy it here.